Lately, I’ve been having one simple thought when looking at games.
“There’s nothing I really want to play.”
There are more games than ever before.
New titles are constantly being released.
But somehow,
it has become harder to find a game that truly excites me.
I’ve spent years searching for something new,
jumping from one game to another,
only to end up returning
to the same old games I used to play.
I want something new,
but the kind of game I’m looking for just isn’t there.
At some point, a thought crossed my mind.
“What if I just make it myself?”
Of course, reality wasn’t that simple.
I have no background in game development,
and my programming knowledge is almost zero.
C, Python…
I’ve heard of them, but never really used them.
With a busy work life,
finding time to learn something new felt almost impossible.
But recently, I discovered something interesting.
We now live in a time where you don’t necessarily need
to know programming to start making games.
For example, :contentReference[oaicite:1]{index=1} offers a system called Blueprint,
which allows you to build games without writing code.
That changed my perspective.
“Maybe I can actually try this.”
So I decided to set a clear direction.
Not to make a game that everyone likes,
but to create something I genuinely enjoy.
I want to look back at the games I loved in the past
and understand what made them fun for me.
From there,
I’ll start shaping the kind of game I want to create.
It won’t be easy.
I don’t have much time,
and there’s so much I don’t know.
But at least now,
I want to move from being someone who searches for games
to someone who creates them.
This is the beginning of that journey.